Descript |
1 online resource (xxi, 274 p.) |
Note |
Includes bibliographical references and index |
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Chapter 1. UX work in libraries: how (and why) to do it. -- Chapter 2. Processes for user-centered design and development : the Omeka Curator Dashboard project -- Chapter 3. A decision making paradigm for software development in libraries -- Chapter 4. Mobile applications for libraries -- Chapter 5. Intrapreneurship and Enterprise 2.0 as grounds for developing in-house digital tools for handling METS/ALTO files at the University Library Belgrade -- Chapter 6. Developing in-house digital tools: case studies from the UMKC School ofLaw Library -- Chapter 7. MyLibrary at Brooklyn College: developing a suite of digital tools -- Chapter 8. Developing unique study room reservation systems: examples from Teachers College and Stony Brook University -- Chapter 9. If you build it, they will come: creating a library statistics dashboard for decision-making -- Chapter 10. Pulling content out the back door: creating an interactive digital collections experience -- Chapter 11. Drips gallery: a community-driven graffiti library and archive |
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Restricted to subscribers or individual electronic text purchasers |
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This book serves as a practical guide to fostering the kinds of environments and organizational structures that allow teams and individuals to accomplish technology projects; by including sections on assessment and the iterative process of development, this volume could also serve as a benchmark for setting goals and evaluating the effectiveness of library software |
Subject |
Libraries -- Automation -- Management
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Libraries -- Information technology -- Management
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Libraries -- Information technology -- Case studies
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Academic libraries -- Information technology -- Case studies
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Application software -- Development -- Case studies
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