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作者 Fernandez, Michelle M
書名 Corona SDK Mobile Game Development Beginner's Guide : Beginner's Guide
出版項 Olton : Packt Publishing, Limited, 2012
©2012
國際標準書號 9781849691895 (electronic bk.)
9781849691888
book jacket
版本 1st ed
說明 1 online resource (513 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
附註 Intro -- Corona SDK Mobile Game Development -- Table of Contents -- Corona SDK Mobile Game Development -- Credits -- About the Author -- About the Reviewers -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Time for action - heading -- What just happened? -- Pop quiz - heading -- Have a go hero - heading -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Getting Started With Corona SDK -- Downloading and installing Corona -- Time for action - setting up and activating Corona on Mac OS X -- What just happened? -- Time for action - setting up and activating Corona on Windows -- What just happened? -- Using the simulator on Mac and Windows -- Time for action - viewing a sample project in the simulator -- What just happened? -- Have a go hero - use a different device shell -- Choosing a text editor -- Developing on devices -- Time for action - downloading and installing Xcode -- What just happened? -- Time for action - creating a Hello World application in two lines of code -- Time for action - modifying our application -- Time for action - applying a new font name to your application -- What just happened? -- Have a go hero - adding more text objects -- Testing our application on an iOS device -- Time for action - obtaining the iOS developer certificate -- What just happened? -- Adding iOS devices -- Xcode -- iTunes -- Time for action - adding/registering your iOS device -- Time for action - creating an App ID -- What just happened? -- Provisioning Profiles -- Time for action - creating a Provisioning Profile -- What just happened? -- Application icon -- Creating the Hello World build for iOS
Time for action - creating an iOS build -- What just happened? -- Time for action - loading an app on your iOS device -- What just happened? -- Testing our application on an Android device -- Creating the Hello World build for Android -- Time for action - creating an Android build -- What just happened? -- Time for action - loading an app on your Android device -- What just happened? -- Pop quiz - understanding Corona -- Summary -- 2. Lua Crash Course and the Corona Framework -- Lua to the rescue -- Valuable variables -- Global variables -- Local variables -- Table fields (properties) -- Assignment conventions -- Types of values -- Time for action - printing values using blocks -- What just happened? -- Expressions -- Arithmetic operators -- Relational operators -- Logical operators -- Concatenation -- Length operator -- Precedence -- Strings -- Quoting strings -- Time for action - getting our hands full of strings -- What just happened? -- Have a go hero - pulling some more strings -- Tables -- Passing a table as an array -- Altering contents in a table -- Populating a table -- Objects -- Display objects -- Display properties -- Object methods -- Images -- Loading an image -- Image autoscaling -- Time for action - placing images on screen -- What just happened? -- Have a go hero - adjusting display object properties -- Runtime configuration -- Dynamic content scaling -- Dynamic content alignment -- Dynamic image resolution -- Frame rate control and anti-aliasing -- Time for action - scaling display objects on multiple devices -- What just happened? -- Dynamic resolution images -- Time for some shapes -- Applying stroke width, fill color, and stroke color -- Text, text, text -- Applying color and string value -- Functions -- Defining a function -- More display functions -- Content size properties -- Optimizing your workflow
Using memory efficiently -- Optimizing your display images -- Pop quiz - basics of Lua -- Summary -- 3. Building our First Game: Breakout -- Breakout-bringing back old-school gaming -- Understanding Corona physics API -- Setting up the physics world -- Starting, pausing, and stopping physics -- physics.setGravity -- physics.getGravity -- Tilt-based gravity -- physics.setScale -- physics.setDrawMode -- physics.setPositionIterations -- physics.setVelocityIterations -- Configuring the application -- Build configuration -- Time for action - adding build.settings file -- What just happened? -- Runtime configuration -- Time for action - adding config.lua file -- What just happened? -- Building the application -- Displaying groups -- display.newGroup() -- Working with system functions -- system.getInfo() -- system.setAccelerometerInterval() -- Time for action - creating variables for the game -- What just happened? -- Understanding events and listeners -- Register events -- Runtime events -- enterFrame -- accelerometer -- Touch events -- touch (single touch) -- tap -- Transitions -- Creating menu screens -- Time for action - adding the main menu screen -- What just happened? -- Have a go hero - creating a help screen -- Creating the gameplay scene -- Time for action - adding game objects -- What just happened? -- Time for action - building bricks -- What just happened? -- Have a go hero - focused platform gaming -- Red alert! -- Time for action - displaying game messages -- What just happened? -- Pop quiz - building a game -- Summary -- 4. Game Controls -- Moving in the up direction -- Let's get even more physical -- physics.addBody() -- Time for action - starting physics for the paddle and ball -- What just happened? -- Paddle movement -- Time for action - dragging the paddle in the simulator -- What just happened?
Time for action - moving the paddle with accelerometer -- What just happened? -- Ball collision with paddle -- Time for action - making the ball bounce against the paddle -- What just happened? -- Removing objects from the scene -- Variable references -- Brick by brick -- Time for action - removing the bricks -- What just happened? -- Directional changes -- Time for action - updating the ball -- What just happened? -- Transitioning levels -- Time for action - resetting and changing levels -- What just happened? -- Have a go hero - add more levels -- You win some, you lose some -- Time for action - making win and lose conditions -- What just happened? -- Activating event listeners -- Collision events -- Global collision listeners -- Local collision listeners -- Time for action - adding game listeners -- What just happened? -- Have a go hero - let's turn everything upside down -- The results are in! -- Pop quiz - working with game controls -- Summary -- 5. Animating our Game -- Panda star catcher -- Let's get everything moving -- Transitions -- Easing -- The value of timed functions -- Timers -- Movieclips or sprite sheets. What's the difference? -- Movieclips -- Movieclip functions -- It's sprite mania! -- Sprite API -- Game time! -- Time for action - setting up the variables -- What just happened? -- Let's start the round -- Time for action - starting the game -- What just happened? -- Poof begone! -- Time for action - reloading the panda on the stage -- What just happened? -- Earn some points -- Time for action - tracking the score -- What just happened? -- When the game ends -- Time for action - displaying the game over screen -- What just happened? -- Background display -- Time for action - adding the background elements -- What just happened? -- Heads up! -- Time for action - displaying the timer and score -- What just happened?
Time after time -- Time for action - setting up the timer -- What just happened? -- It's so glowy -- Time for action - making the power shot -- What just happened? -- Pandas! -- Time for action - creating the panda character -- What just happened? -- Starry skies -- Time for action - creating star collisions -- What just happened? -- Have a go hero - tracking the star count -- Screen touches -- Time for action - launching the panda -- What just happened? -- Organizing display objects -- Time for action - reordering layers -- What just happened? -- Create stars -- Time for action - creating stars in the level -- What just happened? -- Have a go hero - creating a movieclip -- Starting the game -- Time for action - initializing the game -- What just happened? -- Pop quiz - animating graphics -- Summary -- 6. Playing Sounds and Music -- Corona Audio System -- Sound formats -- Sound filename limitations on Android -- Mono sounds at their best -- Maximum number of simultaneous channels -- Time to play -- audio.loadSound() -- audio.loadStream() -- audio.play() -- Looping -- Simultaneous playback -- Time for action - playing audio -- What Just Happened? -- Have a go hero - repeating audio with delay -- Time to take control -- audio.stop() -- audio.pause() -- audio.resume() -- audio.rewind() -- Time for action - controlling audio -- What Just Happened? -- Memory management -- audio.dispose() -- Have a go hero - disposing audio -- Alterations to audio -- Volume control -- audio.setVolume() -- audio.setMinVolume() -- audio.setMaxVolume() -- audio.getVolume() -- audio.getMinVolume() -- audio.getMaxVolume() -- Fading audio -- audio.fade() -- audio.fadeOut() -- Performance tips -- Pre-loading phase -- audioPlayFrequency -- Patents and royalties -- Pop quiz - all about audio -- Summary -- 7. Physics: Falling Objects -- Creating our new game: Egg Drop
Starting variables
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience
Description based on publisher supplied metadata and other sources
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
鏈接 Print version: Fernandez, Michelle M. Corona SDK Mobile Game Development Beginner's Guide : Beginner's Guide Olton : Packt Publishing, Limited,c2012 9781849691888
主題 Natural language processing (Computer science);Semantics
Electronic books
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