MARC 主機 00000nam 22008051i 4500
001 7924453
003 IEEE
005 20170518165345.0
006 m eo d
007 cr cn |||m|||a
008 170516s2017 caua foab 000 0 eng d
020 9781627057622|qebook
020 |z9781627057615|qprint
024 7 10.2200/S00763ED1V01Y201703MPC012|2doi
035 (CaBNVSL)swl00407399
035 (OCoLC)987459387
040 CaBNVSL|beng|erda|cCaBNVSL|dCaBNVSL|dAS|dIIS
050 4 QA76.59|b.C655 2017
082 04 004|223
100 1 Consolvo, Sunny,|eauthor
245 10 Mobile user research :|ba practical guide /|cSunny
Consolvo, Frank R. Bentley, Eric B. Hekler, Sayali S.
Phatak
264 1 [San Rafael, California] :|bMorgan & Claypool,|c2017
300 1 online resource (xvii, 195 pages) :|billustrations
336 text|2rdacontent
337 electronic|2isbdmedia
338 online resource|2rdacarrier
490 1 Synthesis lectures on mobile and pervasive computing,
|x1933-902X ;|v# 12
500 Part of: Synthesis digital library of engineering and
computer science
504 Includes bibliographical references (pages 167-191)
505 0 1. Introduction to mobile user research -- 1.1 User study
basics -- 1.1.1 User study methods -- 1.1.2 Data analysis
-- 1.1.3 Recruiting participants -- 1.1.4 Participant
incentives -- 1.1.5 Field study logistics -- 1.1.6 Ethics,
consent, and review -- 1.1.7 Pilot and review everything -
-
505 8 2. Sensor and usage data -- 2.1 Data types -- 2.2 General
uses of these data -- 2.2.1 Understanding overall device
use -- 2.3 Factors to take into account when selecting
data sources -- 2.3.1 Practical suggestions -- 2.4
Conclusion --
505 8 3. Observations in the field and in the lab -- 3.1
Introduction -- 3.2 Exploratory field studies -- 3.2.1
Field study tips -- 3.2.2 Examples of generative field
studies -- 3.3 Evaluative field studies -- 3.3.1 Preparing
for an evaluative field study -- 3.3.2 Wizard of Oz
methods -- 3.4 Lab usability studies -- 3.4.1 Limitations
-- 3.4.2 Lab usability study tips -- 3.5 Summary --
505 8 4. Diary studies and experience sampling -- 4.1
Introduction -- 4.2 Diary studies -- 4.2.1 Basic method --
4.2.2 Variations -- 4.2.3 Limitations -- 4.2.4 Case
studies -- 4.3 The experience sampling method -- 4.3.1
History -- 4.3.2 Basic method -- 4.3.3 Limitations --
4.3.4 Case studies -- 4.4 Summary --
505 8 5. Answering "did it work?": a primer to experimental
designs to test for change -- 5.1 Establishing cause and
effect: science 101 -- 5.2 Primer of experimental designs
-- 5.2.1 Within-person quasi-experimental designs -- 5.2.2
Between-person quasi-experimental designs -- 5.2.3 Between
-person experimental designs -- 5.2.4 Within-person
experimental designs -- 5.2.5 Other designs -- 5.2.6
General words of caution -- 5.3 Summary --
505 8 6. Using theory in mobile user research -- 6.1
Introduction -- 6.2 Defining terms -- 6.3 Uses of
behavioral theory -- 6.3.1 Understanding the target
problem: designing ways to observe, measure, and study --
6.3.2 Defining a target user and audience -- 6.3.3
Defining the design of a technical system -- 6.4 Selecting
the "right" theory(ies) -- 6.4.1 Using a familiar theory -
- 6.4.2 Utilizing user insights and previous research --
6.4.3 Meta-model followed by conceptual frameworks -- 6.5
Judging the quality of a theory -- 6.6 A few theories to
get started -- 6.7 An illustrative case study: the Miles
study -- 6.8 Summary --
505 8 7. Big challenges and open questions -- 7.1 Diary studies
and experience sampling -- 7.1.1 Triangulating data --
7.1.2 Evaluating new experience sampling techniques --
7.1.3 From sensors to usable information -- 7.1.4 From "on
average" to usable evidence -- 7.1.5 Empowering end-users
in personalization of mobile experiences -- 7.1.6 From
theories to computational models -- 7.2 Summary --
References -- Author biographies
506 Abstract freely available; full-text restricted to
subscribers or individual document purchasers
510 0 Compendex
510 0 INSPEC
510 0 Google scholar
510 0 Google book search
520 3 This book will give you a practical overview of several
methods and approaches for designing mobile technologies
and conducting mobile user research, including how to
understand behavior and evaluate how such technologies are
being (or may be) used out in the world. Each chapter
includes case studies from our own work and highlights
advantages, limitations, and very practical steps that
should be taken to increase the validity of the studies
you conduct and the data you collect. This book is
intended as a practical guide for conducting mobile
research focused on the user and their experience. We hope
that the depth and breadth of case studies presented, as
well as specific best practices, will help you to design
the best technologies possible and choose appropriate
methods to gather ethical, reliable, and generalizable
data to explore the use of mobile technologies out in the
world
530 Also available in print
538 Mode of access: World Wide Web
538 System requirements: Adobe Acrobat Reader
588 Title from PDF title page (viewed on May 16, 2017)
650 0 Mobile computing|xResearch
650 0 Computer users|xResearch
653 mobile computing
653 user research
653 qualitative research
653 quantitative research
653 theory
653 experimental design
653 sensors
653 field study
653 lab study
653 usability
653 analytics
653 mHealth
653 digital health
653 behavior change technologies
655 0 Electronic books
700 1 Bentley, Frank,|d1979-,|eauthor
700 1 Hekler, Eric B.,|eauthor
700 1 Phatak, Sayali S.,|eauthor
776 08 |iPrint version:|z9781627057615
830 0 Synthesis digital library of engineering and computer
science
830 0 Synthesis lectures on mobile and pervasive computing ;|v#
12.|x1933-902X
856 41 |zeBook(IEEE-MORGAN)|uhttp://ieeexplore.ieee.org/servlet/
opac?bknumber=7924453