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作者 Candy, Graham
書名 Mapping Gaming Infrastructures
國際標準書號 9780494673003
book jacket
說明 86 p
附註 Source: Masters Abstracts International, Volume: 49-02, page: 0843
Thesis (M.A.)--Concordia University (Canada), 2010
This thesis works through a series of arguments emphasizing the ways in which gaming practices are shaped by unique intersections of garners' desires, game designs and material infrastructures. This work consists of three main parts. First, I argue that by viewing online games as sites of contrived contingency we can better understand why diverse social forms have so quickly developed in online gaming environments. Secondly, I suggest a new method to approach studying these technosocial environments through developing what I call ethnography of gaming infrastructure . Lastly, through focusing on one technological artefact -- ping, I equip my ethnography of gaming infrastructure to demonstrate how uniquely game related manifestations of technology are re-mapping the geographies of both local and global social forms
School code: 0228
Host Item Masters Abstracts International 49-02
主題 Anthropology, Cultural
Multimedia Communications
0326
0558
Alt Author Concordia University (Canada)
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