MARC 主機 00000nam  2200325   4500 
001    AAI1444094 
005    20081203155306.5 
008    081203s2007    ||||||||||||||||| ||eng d 
020    9780549010159 
035    (UMI)AAI1444094 
040    UMI|cUMI 
100 1  Acosta, Jaime Cesar 
245 10 Adding the ability to eavesdrop on opponent communications
       to an online game 
300    73 p 
500    Source: Masters Abstracts International, Volume: 45-06, 
       page: 3182 
500    Adviser: Nigel Ward 
502    Thesis (M.S.)--The University of Texas at El Paso, 2007 
520    With the development of faster communication systems and 
       the growing use of broadband connections, many new-
       generation online games are replacing traditional text 
       based communications with a voice chat feature. This is 
       also an effect of the tendency in many new games to 
       require players to have both hands busy, using both 
       keyboard and mouse. The virtual audio environments 
       provided are, however, somewhat unrealistic: although 
       players can hear their teammates, they do not hear 
       anything said by members of other teams. This project 
       implements a modification to an existing commercial game, 
       to allow players from opposing teams to eavesdrop when 
       near each other. By allowing eavesdropping, it is 
       speculated that players will generate and utilize new 
       strategies not previously available, leading to enriched 
520    To test whether the new feature is valuable, specifically 
       whether it increases the fun factor in first person 
       shooter games, four experiments were done. In each, four 
       subjects engaged in capture-the-flag matches with and 
       without the eavesdropping ability; this was done since 
       capture-the-flag intrinsically gives scenarios that 
       require users to plan strategies, work in teams, and 
       communicate. The positive and negative effects of this new
       feature on subjective satisfaction were measured 
520    The results show that the eavesdropping feature is 
       valuable: eleven of the twelve subjects enjoyed the 
       modified game more. In addition, nine subjects felt that 
       the eavesdropping version the game was extremely fun while
       only four felt the same about the original. The results 
       also provide insight as to what elements of the 
       eavesdropping feature added fun, and which may have had 
       negative affects 
590    School code: 0459 
590    DDC 
650  4 Computer Science 
690    0984 
710 2  The University of Texas at El Paso.|bComputer Science 
773 0  |tMasters Abstracts International|g45-06 
856 40 |u