Author Ott, Donald
Title Autodesk 3ds Max 2010 [electronic resource] : foundation for games / [primary authors, Donald Ott, Tyler Wanlass, Andy Livingston]
Imprint Boston, Mass. : Focal Press, c2009
book jacket
Descript 345 p. : col. ill
Elsevier
Note "Autodesk official training guide."
Introduction to Modeling for Games -- Interface and UI -- Primitives -- Modifiers, Layers, Copies, Instances and References -- Editable Polygon Objects -- Materials and Texture Maps -- Using 2D Concepts -- Polygonal Modeling for Games -- UVW Unwrapping -- Texturing Your First Prop -- Animation Basics -- Environment Planning and Organization -- Modeling a Game Environment -- Unwrapping and Texture Maps -- The Camera -- Introduction to Lighting and FX -- Rendering -- Image Gallery -- Professional Interviews
Electronic reproduction. Amsterdam : Elsevier Science & Technology, 2010. Mode of access: World Wide Web. System requirements: Web browser. Title from title screen (viewed on Jan. 14, 2010). Access may be restricted to users at subscribing institutions
Learning 3ds Max 2010 Foundation for Games is the key to unlocking the power of Autodesk 3ds Max, directly from the creators of one of the world's most powerful 3D animation and effects software products. Get hands on experience with the innovative tools and powerful techniques available in the new version of 3ds Max, through all new project-based lessons. Projects will include valuable game assets and examples. Topics will include modeling, animation, materials & mapping, rendering. Autodesk will be contributing assets (models and images) from high-profile studios
Elsevier
Link Original 9780240811949 0240811941 (OCoLC)474511311
Subject 3ds max (Computer file)
Computer animation
Electronic books. local
Alt Author Wanlass, Tyler
Livingston, Andy
Autodesk, Inc
ScienceDirect (Online service)