LEADER 00000nam 2200373 4500
001 AAI3395723
005 20100927085426.5
008 100927s2009 ||||||||||||||||| ||eng d
020 9781109585681
035 (UMI)AAI3395723
040 UMI|cUMI
100 1 Tocci, Jason
245 10 Geek cultures: Media and identity in the digital age
300 449 p
500 Source: Dissertation Abstracts International, Volume: 71-
01, Section: A, page: 0028
500 Adviser: Paul Messaris
502 Thesis (Ph.D.)--University of Pennsylvania, 2009
520 This study explores the cultural and technological
developments behind the transition of labels like 'geek'
and 'nerd' from schoolyard insults to sincere terms
identity. Though such terms maintain negative connotations
to some extent, recent years have seen a growing
understanding that "geek is chic" as computers become
essential to daily life and business, retailers hawk nerd
apparel, and Hollywood makes billions on sci-fi, hobbits,
and superheroes. Geek Cultures identifies the experiences,
concepts, and symbols around which people construct this
personal and collective identity
520 This ethnographic study considers geek culture through
multiple sites and through multiple methods, including
participant observation at conventions and local events
promoted as "geeky" or "nerdy"; interviews with fans,
gamers, techies, and self-proclaimed outcasts; textual
analysis of products produced by and for geeks; and
analysis and interaction online through blogs, forums, and
email. The findings are organized around four common,
sometimes overlapping images and stereotypes: the geek as
misfit, genius, fan, and chic
520 Overall, this project finds that these terms represent a
category of identity that predates the recent emergence of
"geek chic," and may be more productively understood as
interacting with, rather than stemming from, dimensions of
identity such as gender and race. The economic import of
the internet and the financial successes of high-profile
geeks have popularized the idea that nerdy skills can be
parlayed into riches and romance, but the real power of
communication technologies has been in augmenting the
reach and persistent availability of those things that
encourage a sense of belonging: socially insulated "safe
spaces" to engage in (potentially embarrassing)
activities; opportunities to remotely coordinate creative
projects and social gatherings; and faster and more
widespread circulation of symbols -- from nerdcore hip-hop
to geek-sponsored charities -- confirming the existence of
a whole network of individuals with shared values. The
emergence of geek culture represents not a sudden fad, but
a newly visible dimension of identity that demonstrates
how dispersed cultures can be constructed through the
integration of media use and social enculturation in
everyday life
590 School code: 0175
650 4 Anthropology, Cultural
650 4 Speech Communication
650 4 Sociology, General
690 0326
690 0459
690 0626
710 2 University of Pennsylvania
773 0 |tDissertation Abstracts International|g71-01A
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