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Author Keller, Eric
Title Mastering Autodesk Maya 2011
Imprint Hoboken : John Wiley & Sons, Incorporated, 2010
book jacket
Edition 1st ed
Descript 1 online resource (1050 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Mastering Autodesk Maya 2011 -- Acknowledgments -- About the Authors -- Contents -- Foreword -- Introduction -- Who Should Buy This Book -- What's Inside -- How to Contact the Author -- Chapter 1: Working in Maya -- Creating and Editing Maya Nodes -- Creating Maya Projects -- Organizing Complex Node Structures with Assets -- File References -- The Bottom Line -- Chapter 2: Virtual Filmmaking with Maya Cameras -- Determining the Image Size and Film Speed of the Camera -- Creating and Animating Cameras -- Creating Custom Camera Rigs -- Applying Depth of Field and Motion Blur -- Using Orthographic and Stereo Cameras -- The Bottom Line -- Chapter 3: NURBS Modeling in Maya -- Understanding NURBS -- Employing Image Planes -- Modeling NURBS Surfaces -- Creating Realism -- NURBS Tessellation -- The Bottom Line -- Chapter 4: Polygon Modeling -- Understanding Polygon Geometry -- Working with Smooth Polygons -- Editing Polygon Components -- Adding Components -- Modeling with Deformers -- Combining Meshes -- Using Bevel Plus and Bevel Edges -- Polygon Modeling with Paint Effects -- Convert NURBS Surfaces to Polygons -- Boolean Operations -- Sculpting Polygons Using Artisan -- Advanced Polygon Editing Tools -- Using Subdivision Surfaces -- The Bottom Line -- Chapter 5: Animation Techniques -- Using Joints and Constraints -- Inverse Kinematics -- Keyframe Animation -- The Graph Editor -- Playblast and FCheck -- Driven Keys -- Animation Using Expressions -- Motion Path Animation -- Animating Constraints -- Animation Layers -- The Bottom Line -- Chapter 6: Animating with Deformers -- Animating Facial Expressions Using Blend Shapes -- Animating Blend Shapes Sequentially -- Animating with Lattices -- Animating Object Components with Clusters -- Animating a Scene Using Nonlinear Deformers -- Creating a Jiggle Effect -- Optimizing Animations with the Geometry Cache
The Bottom Line -- Chapter 7: Rigging and Muscle Systems -- Understanding Rigging -- Creating and Organizing Joint Hierarchies -- Rigging the Giraffe -- Full Body Inverse Kinematics -- Skinning Geometry -- The Maya Muscle System -- The Bottom Line -- Chapter 8: Paint Effects and Toon Shading -- Using the Paint Effects Canvas -- Painting on 3D Objects -- Understanding Strokes -- Designing Brushes -- Create Complexity by Adding Strokes to a Curve -- Shaping Strokes with Behavior Controls -- Animating Strokes -- Rendering Paint Effects -- Using Toon Shading -- The Bottom Line -- Chapter 9: Lighting with mental ray -- Shadow-Casting Lights -- Indirect Lighting: Global Illumination -- Indirect Illumination: Final Gathering -- Image-Based Lighting -- Physical Sun and Sky -- mental ray Area Lights -- Light Shaders -- The Bottom Line -- Chapter 10: mental ray Shading Techniques -- Shading Concepts -- Creating Blurred Reflections and Refractions Using Standard Maya Shaders -- Basic mental ray Shaders -- Car Paint Materials -- The MIA Material -- Controlling Exposure with Tone Mapping -- Rendering Contours -- The Bottom Line -- Chapter 11: Texture Mapping -- UV Texture Layout -- Bump and Normal Mapping -- Displacement Mapping -- Subsurface Scattering -- The Bottom Line -- Chapter 12: Rendering for Compositing -- Render Layers -- Render Passes -- Render Pass Contribution Maps -- Setting Up a Render with mental ray -- mental ray Quality Settings -- The Bottom Line -- Chapter 13: Introducing nParticles -- Creating nParticles -- Making nParticles Collide with nCloth Surfaces -- Using nParticles to Simulate Liquids -- Emit nParticles Using a Texture -- Using Wind -- Shading nParticles and Using Hardware Rendering to Create Flame Effects -- nParticles and Fields -- Rendering Particles with mental ray -- The Bottom Line -- Chapter 14: Dynamic Effects
Creating nCloth Objects -- Creating nCloth and nParticle Interactions -- Rigid Body Dynamics -- Creating Flying Debris Using nParticle Instancing -- Animating Instances Using nParticle Expressions -- Creating Smoke Trails -- The Bottom Line -- Chapter 15: Fur, Hair, and Clothing -- Adding Fur to Characters -- Adding Dynamic Motion to Fur -- Rendering Fur Using mental ray -- Animating Using Dynamic Curves -- Adding Hair to a Character -- Styling Hair -- Creating Hair Constraints -- Rendering Hair -- Creating Clothing for Characters -- Painting nCloth Properties -- The Bottom Line -- Chapter 16: Maya Fluids -- Using Fluid Containers -- Creating a Reaction -- Rendering Fluid Containers -- Create Fluids and nParticle Interactions -- Creating an Ocean -- The Bottom Line -- Chapter 17: MEL Scripting -- Using a MEL Command -- MEL Scripting Techniques -- Procedures -- Using Maya Commands Within Python -- The Bottom Line -- Appendix A: The Bottom Line -- Chapter 1: Working in Maya -- Chapter 2: Virtual Film Making with Maya Cameras -- Chapter 3: NURBS Modeling in Maya -- Chapter 4: Polygon Modeling -- Chapter 5: Animation Techniques -- Chapter 6: Animating with Deformers -- Chapter 7: Rigging and Muscle Systems -- Chapter 8: Paint Effects and Toon Shading -- Chapter 9: Lighting With Mental Ray -- Chapter 10: Mental Ray Shading Techniques -- Chapter 11: Texture Mapping -- Chapter 12: Rendering for Compositing -- Chapter 13: Introducing nParticles -- Chapter 14: Dynamic Effects -- Chapter 15: Fur, Hair, and Clothing -- Chapter 16: Maya Fluids -- Chapter 17: MEL Scripting -- Appendix B: About the Companion DVD -- What You'll Find on the DVD -- System Requirements -- Using the DVD -- Troubleshooting -- Customer Care -- Index -- End-User License Agreement -- Color Gallery
A beautifully-packaged, advanced reference on the very latest version of Maya If you already know the basics of Maya, the latest version of this authoritative book takes you to the next level. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book provides professional-level Maya instruction. With pages of scenarios and examples from some of the leading professionals in the industry, this book will help you master the entire CG production pipeline. Provides professional-level instruction on Maya, the industry-leading 3D animation and effects software Covers the very latest Maya tools and features, including Dynamics, Maya Muscle, Stereo Cameras, rendering with mental ray, and more Offers complete coverage of advanced topics such as cloth, fur, and fluids Showcases the techniques of professionals through numerous examples and real-world scenarios, showing you how to set up and manage 3D animation and visual effects pipelines Includes a CD with all support files from the book, along with movies to illustrate concepts If you're looking for an in-depth, professional Maya resource to turn to again and again, Mastering Maya is the book you need. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file. For Instructors: Teaching supplements are available for this title
Description based on publisher supplied metadata and other sources
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
Link Print version: Keller, Eric Mastering Autodesk Maya 2011 Hoboken : John Wiley & Sons, Incorporated,c2010 9780470639351
Subject Maya (Computer file);Computer animation.;Computer graphics
Electronic books
Alt Author Honn, Anthony
Palamar, Todd
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