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Author Roland, Jeremy
Title Mudbox 2013 Cookbook
Imprint Olton : Packt Publishing, Limited, 2012
©2012
book jacket
Edition 1st ed
Descript 1 online resource (325 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Intro -- Mudbox 2013 Cookbook -- Table of Contents -- Mudbox 2013 Cookbook -- Credits -- About the Authors -- About the Reviewer -- www.PacktPub.com -- Support files, eBooks, discount offers, and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Downloading the example code -- Errata -- Piracy -- Questions -- 1. Ready? Set... -- Introduction -- Installing Mudbox 2013 documentation -- How to do it... -- Setting up hotkeys -- How to do it... -- How it works... -- There's more... -- See also -- Increasing the resolution on your model -- How to do it... -- How it works... -- There's more... -- Moving up and down subdivision levels -- See also -- Bookmarking the camera view -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Downloading and enabling stamps, stencils, and base meshes from the Internet -- How to do it... -- How it works... -- There's more... -- Exploring the community -- Earn prestige in the community -- See also -- Adding and adjusting your image planes -- Getting ready -- How to do it... -- How it works... -- There's more... -- Advanced properties -- Transformation properties -- See also -- Sculpting on different subdivision levels effectively -- Getting ready -- How to do it... -- How it works... -- See also -- Recording a movie while you work in Mudbox -- Getting ready -- How to do it... -- There's more... -- See also -- Setting up colors and other preferences -- How to do it... -- There's more... -- See also -- Setting up your Wacom tablet -- Getting ready -- How to do it... -- Working in expert mode -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- 2. Heads Up -- Introduction
Revealing the wireframe for edge location -- How to do it... -- How it works... -- Setting up a basic three point lighting scheme -- Getting ready -- How to do it... -- How it works... -- Organizing your tabs for smoother navigation -- How to do it... -- Locking down the camera for reference matching -- Getting ready... -- How to do it... -- See also -- Creating a stone tile by adjusting brush properties -- How to do it... -- There's more... -- See also -- Using the object list to manage multiple objects -- How it works... -- There's more... -- See also -- Setting up layers for easily adjusting sculpt details -- Getting ready -- How to do it... -- How it works... -- There's more... -- Combining layers -- Duplicating or deleting layers -- Mirroring and flipping details of a layer -- See also -- Setting up stamps, stencils, and image planes using image browser -- How to do it... -- See also -- 3. Broad Strokes -- Introduction -- Creating a concrete damage brush -- How to do it... -- See also -- Customizing your brush and adding it to your tool tab -- How to do it... -- See also -- Creating your own Imprint brush for adding presculpted details -- How to do it... -- See also -- Using the Freeze brush to get hard edges and isolate your sculpting -- How to do it... -- There's more... -- See also -- Using the Fill brush for detailing corners and crevices -- Getting ready -- How to do it... -- There's more... -- See also -- Matching a reference silhouette using the Grab tool -- Getting ready -- How to do it... -- See also -- 4. Fine Tooth Comb -- Introduction -- Creating a zipper using a custom stamp -- Getting ready -- How to do it... -- Creating a custom stencil from a stone wall carving -- How to do it... -- There's more... -- See also -- Creating a rock wall that tiles seamlessly in all directions -- Getting ready -- How to do it... -- See also
Tricks for painting with stencils -- Getting ready -- How to do it... -- Using a stencil to define proportions -- Tricks for painting with stamps -- Getting ready -- How to do it... -- Adding a stencil or stamp to your toolbox -- How to do it... -- See also -- Creating a custom rock stamp -- Getting ready -- How to do it... -- How it works... -- See also -- 5. Get In and Get Out -- Introduction -- Flattening to UV space -- Getting ready -- How to do it... -- There's more -- See also -- Deleting the highest level of resolution on your model -- How to do it... -- There's more... -- Rebuilding subdivision levels on an imported mesh -- See also -- Blocking out a rough Mayan pyramid using a displacement map -- Getting ready -- How to do it... -- There's more -- Share your base mesh -- See also -- Importing, exporting, and working with multiple objects within Mudbox 2013 -- Getting ready -- How to do it... -- Creating a terrain -- How to do it... -- How it works... -- See also -- 6. Shine On -- Introduction -- Creating a Blinn material -- How to do it... -- See also -- Using a simple Blinn material -- How to do it... -- See also -- Using Lit Sphere to mimic other materials -- Getting ready -- How to do it... -- See also -- Creating a gold bar -- Getting ready -- How to do it... -- Creating a glass sculpture -- Getting ready -- How to do it... -- 7. Time to Paint -- Introduction -- Painting a rock texture using projections -- Getting ready -- How to do it... -- How it works... -- See also -- Painting out seams on a rock using the Clone brush -- Getting ready -- How to do it... -- Painting a rock Specular map -- Getting ready -- How to do it... -- There's more... -- Painting a rock Bump map -- Getting ready -- How to do it... -- How it works... -- Adding text to a cape using Flatten UV mode -- Getting ready -- How to do it... -- See also
Adding dirt to a cape using a layer as a mask -- Getting ready -- How to do it... -- See also -- 8. Ready for My Closeup -- Introduction -- Creating a light -- Getting ready -- How to do it... -- See also -- Creating a three-point lighting preset -- Getting ready -- How to do it... -- How it works... -- Lighting an indoor scene with a simple light setup -- Getting ready -- How to do it... -- See also -- Enhancing your scene with viewport filters -- Getting ready -- How to do it... -- See also -- Creating a rock normal map with a normal map filter -- Getting ready -- How to do it... -- See also -- Creating a turntable -- Getting ready -- How to do it... -- See also -- 9. One Step Forward -- Introduction -- Posing a lamp cord by adding joints to your mesh -- Getting ready -- How to do it... -- See also -- Posing multiple objects at the same time -- Getting ready -- How to do it... -- See also -- Adjusting joint pivots and painting weights -- Getting ready -- How to do it... -- How it works... -- See also -- Creating a human rig by importing joints -- Getting ready -- How to do it... -- See also -- 10. Get Baked -- Introduction -- Extracting sculpt information as a normal map -- Getting ready -- How to do it... -- How it works... -- There's more... -- See also -- Extracting an ambient occlusion map -- Getting ready -- How to do it... -- See also -- Adding grunge inside crevices using the Dry Brush -- Getting ready -- How to do it... -- See also -- Extracting and using a vector displacement map for sculpting -- Getting ready -- How to do it... -- There's more... -- See also -- Index
Sculpt digital masterpieces like a modern Michelangelo
Description based on publisher supplied metadata and other sources
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
Link Print version: Roland, Jeremy Mudbox 2013 Cookbook Olton : Packt Publishing, Limited,c2012 9781849691567
Subject Cellular signal transduction.;Drug targeting
Electronic books
Alt Author Patel, Sagar
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