Record:   Prev Next
Author Derakhshani, Randi L
Title Autodesk 3ds Max 2012 Essentials
Imprint Indianapolis : John Wiley & Sons, Incorporated, 2011
©2011
book jacket
Edition 1st ed
Descript 1 online resource (422 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Autodesk 3ds Max 2012 Essentials -- Letter from the Publisher -- Dedication -- Acknowledgments -- About the Authors -- Contents at a Glance -- Contents -- Introduction -- Who Should Read This Book -- What Is Covered in This Book -- The Essentials Series -- Chapter 1: The 3ds Max Interface -- The Workspace -- Transforming Objects Using Gizmos -- Graphite Modeling Tools Ribbon -- Command Panel -- Time Slider and Track Bar -- File Management -- Chapter 2: Your First 3ds Max Project -- Starting to Model a Chest of Drawers -- Modeling the Top -- I Can See Your Drawers -- Modeling the Bottom -- Creating the Knobs -- Chapter 3: Modeling in 3ds Max: Part I -- Building the Red Rocket -- Creating Planes and Adding Materials -- Chapter 4: Modeling in 3ds Max: Part II -- Creating the Thruster -- Making the Wheels -- Getting a Handle on Things -- Chapter 5: Animating a Bouncing Ball -- Animating the Ball -- Refining the Animation -- Chapter 6: Animating a Thrown Knife -- Anticipation and Momentum in Knife Throwing -- Chapter 7: Character Poly Modeling: Part I -- Setting Up the Scene -- Creating the Soldier -- Chapter 8: Character Poly Modeling: Part II -- Completing the Main Body -- Creating the Accessories -- Putting On the Boots -- Creating the Hands -- Chapter 9: Character Poly Modeling: Part III -- Creating the Head -- Merging In and Attaching the Head's Accessories -- Chapter 10: Introduction to Materials: Red Rocket -- Materials -- Compact Material Editor -- Mapping the Rocket -- Bring on the Nose, Bring on the Funk -- Chapter 11: Textures and UV Workflow: The Soldier -- Mapping the Soldier -- UV Unwrapping -- Seaming the Rest of the Body -- Applying the Color Map -- Applying the Bump Map -- Applying the Specular Map -- Chapter 12: Character Studio: Rigging -- Character Studio Workflow -- Associating a Biped with the Soldier Model
Chapter 13: Character Studio: Animating -- Character Animation -- Animating the Soldier -- Chapter 14: Introduction to Lighting: Red Rocket -- Three-Point Lighting -- 3ds Max Lights -- Default Lights -- Standard Lights -- Lighting the Red Rocket -- Selecting a Shadow Type -- Atmospheres and Effects -- Light Lister -- Chapter 15: 3ds Max Rendering -- Rendering Setup -- Cameras -- Safe Frame -- Raytraced Reflections and Refractions -- Rendering the Rocket -- Chapter 16: mental ray and HDRI -- mental ray Renderer -- Final Gather with mental ray -- HDRI -- Index -- Advertisement -- Bonus Chapter 1: Particles -- Understanding Particle Systems -- Setting Up a Particle System -- Controlling the Particles with Deflectors
Get a jump-start on Autodesk 3ds Max 2012 essentials-with the Essentials! The new Essentials books from Sybex are beautiful, task-based, full-color Autodesk Official Training Guides that help you get up to speed on Autodesk topics quickly and easily. Autodesk 3ds Max 2012 Essentials thoroughly covers the fundamentals of this popular 3D animation effects, and visualization software, teaching you what you need to become quickly productive. By following the book's clear explanations, practical tutorials, and step-by-step exercises, you'll cover all the bases. Topics include modeling, animation, rendering, rigging, compositing, and much more. Whether you're an aspiring 3D designer or a professional brushing up on the basics, here is the essential grounding you need in 3ds Max 2012. Covers Autodesk 3ds Max 2012 fundamentals, so you become quickly productive with the software Uses straightforward explanations and real-world, hands-on exercises and tutorials to teach the software's core features and functions Helps you develop the skills you'll need throughout an animation production pipeline, whether you're a beginner or a more experienced user brushing up on the basics Uses a task-based approach and covers topics such as polygon modeling, materials and mapping, lighting, using mental ray, HDRI images, and more This book is an Autodesk Official Training Guide If you want to get quickly up to speed on 3ds Max, Autodesk 3ds Max 2012 Essentials is the place to start
Description based on publisher supplied metadata and other sources
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
Link Print version: Derakhshani, Randi L. Autodesk 3ds Max 2012 Essentials Indianapolis : John Wiley & Sons, Incorporated,c2011 9781118016756
Subject 3ds max (Computer file);Computer animation.;Three-dimensional display systems
Electronic books
Alt Author Derakhshani, Dariush
Record:   Prev Next