LEADER 00000cam a2200301 i 4500 
006    m        d 
007    cr nn    muauu 
008    090710s2009    nyu     sb    000 0 eng   
010    2009027009 
020    9780071635226 
020    9780071636902 
040    DLC|cDLC|dDLC 
041 0  eng 
050 00 HD30.26|b.S33 2009 
082 00 658.3/124|222 
100 1  Scannell, Edward E 
245 10 Big book of brain-building games :|bfun activities to 
       stimulate the brain--for better group learning, 
       communication, and understanding|h[electronic resource] /
       |cEdward Scannell & Carol Burnett 
260    New York :|bMcGraw-Hill,|cc2010 
300    viii, 230 p. :|bill 
505 0  The use of games in the world of meetings -- Brain "very 
       basics" : what does it look like? -- Brain myths: 
       separating fact from fiction -- May I have your attention,
       please!: games to make the move from attention to memory -
       - Where did I put my car keys?: games to help your brain 
       trap and store infomation -- Adult learning: games to help
       your brain adapt to changing situations -- He said-she 
       said: games to explore gender differences in learning -- 
       Full brain fitness: games to enhance and enrich brain 
       function 
590    McGraw-Hill 
650  0 Management games 
650  0 Small groups 
650  0 Group relations training 
650  0 Cognition|vProblems, exercises, etc 
650  0 Intellect|vProblems, exercises, etc 
655  7 Electronic books.|2local 
700 1  Burnett, Carol|q(Carol A.),|d1947- 
856 4  |uhttp://taebcmgh.sa.libraryandbook.net/FE/
       advanceSearch.do?method=toView&id=YsdsdebY187122f9Y
       |zeBook(McGrawHill)