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Author Xu, Y. Michael
Title EVE Online : ISK Strategy Guide
Imprint Olton : Packt Publishing, Limited, 2012
©2012
book jacket
Descript 1 online resource (259 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Intro -- EVE Online: ISK Strategy Guide -- Table of Contents -- EVE Online: ISK Strategy Guide -- Credits -- About the Author -- About the Reviewer -- www.PacktPub.com -- Support files, eBooks, discount offers and more -- Why Subscribe? -- Free Access for Packt account holders -- Preface -- What this book covers -- What you need for this book -- Who this book is for -- Conventions -- Reader feedback -- Customer support -- Errata -- Piracy -- Questions -- 1. I Want to Play EVE for Free! -- What is ISK? -- I'm the richest capsuleer in EVE -- now what? -- How to play EVE for free! -- Creating your persona -- Choosing one of the four -- The Amarr Empire -- The Caldari State -- The Gallente Federation -- The Minmatar Republic -- Planning your character -- The portrait studio -- Choosing your ancestry and education -- The first days -- What skills to focus on -- The certification planner -- Neural remapping -- Summary -- 2. When I Grow Up I Want to be a (Wealthy) Miner -- Why mining? -- Getting started -- What to mine -- A word about system security status -- Ore types -- Where should you mine? -- Scouting your new home -- Basic skills of a miner -- Your first mining ship -- How to equip your first ship -- Mining techniques -- Cargohold mining -- Jetcan mining -- The Industrial ships -- Selling your stock -- Your next mining ship -- The Arbitrator -- The Osprey -- The Vexor -- The Scythe -- Taking mining to the next level -- Here comes the math -- Cycles and mining yield -- Picking your next ship -- The Procurer -- The Retriever -- The Covetor -- Advanced skills of a miner -- Calculating your refine yield -- The ultimate miner -- Tech II strip miners and mining crystals -- The Skiff -- The Mackinaw -- The Hulk -- Perfecting your skills -- Mining Ice and Mercoxit -- Summary -- 3. Mission Running -- Why mission running? -- Mission types
Courier missions -- Kill missions -- Agents and how they work -- Understanding your foe -- What ship to use to maximize earnings -- How should I fit my ship? -- Basic tactics -- Mining missions -- Trade missions -- Special mission types -- Storyline missions -- Epic Arc missions -- Cosmos missions -- Faction ship agents -- Data Center agents -- Picking an agent -- Agent level -- Agent faction -- Corporation and agent type -- Factional Warfare agents -- R&D agents -- Storyline agents -- Region, Solar System, and Security Status -- Standings -- Agent standing -- Corporation standing -- Faction standing -- Skills for mission running -- Rewards for mission running -- Time bonus and bounties -- Loyalty points -- Loot and salvage -- Summary -- 4. Making ISK with Manufacturing -- Why manufacturing? -- Getting started -- Common mistakes when starting out -- Buy your minerals -- Study before you build -- What to build when starting out -- Skills for manufacturing -- The industry skills -- The trade skills -- BPOs, BPCs, research, and invention -- Researching blueprints -- Material efficiency research -- Production efficiency research -- Skills for research -- Copying blueprints -- Invention -- Skills for invention -- Datacores -- Data interfaces -- Improving your invention results -- Expanding your manufacturing empire -- Planetary Interaction -- Skills for PI -- What to produce with PI -- Command Centers and planet types -- Summary -- 5. Getting Rich Fighting Incursions -- What are Incursions? -- Why fight Incursions? -- Incursion attack sites -- How to find Incursion sites -- What ships to use -- Reward for fighting Incursions -- Summary -- 6. Playing the Market -- Why trading? -- It takes ISK to make ISK -- Tools of the trade -- A trader's skills -- Ships of a trader -- Frigates and cruisers -- Industrial ships -- Freighters -- Transport ships
Blockade Runners -- Deep Space Transports -- The Market -- The contracts system -- Buy, sell, and auction contracts -- Courier contracts -- Types of trading -- Inter-regional trading -- Intra-regional trading -- Other trading methods -- Secrets of trading -- Time equals ISK -- Smaller is better -- Be multi-regional -- Don't be a one-way trader -- Think outside the box -- Summary -- 7. I Can Has Friends -- Why join a player corporation? -- What to look for -- How to find a corp -- Career benefits of a corporation -- Mining -- Mining foreman links -- The Orca -- Mining capital, the Rorqual -- Manufacturing -- Mission Running and Incursions -- Summary -- 8. The Geek Stuff -- Ships -- Industrial ships -- Freighters -- Skills -- Mining skills -- Mission running skills -- Manufacturing skills -- Industry skills -- Trade skills -- Research skills -- Planetary interaction skills -- Contracting skills -- Mining lasers -- Standard lasers -- Deep Core Mercoxit lasers -- Strip miners -- Ice miners -- Gas cloud harvesters -- Ore types and mineral yields -- Ore types -- Ore variants -- Refining mineral yield -- NPC damage types -- Mission agents locations -- Epic arc mission agents -- Faction ship agents -- Data center agents -- Invention -- Data interfaces -- Decryptors -- Planetary Command Center upgrade levels -- Web resources -- Summary -- Index
The unofficial guide to becoming an ISK billionaire in EVE Online
Description based on publisher supplied metadata and other sources
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
Link Print version: Xu, Y. Michael EVE Online : ISK Strategy Guide Olton : Packt Publishing, Limited,c2012 9781849693745
Subject Nervous system -- Diseases.;Nervous system -- Surgery
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