LEADER 00000nam a2200517 i 4500 
001    978-3-030-51202-6 
003    DE-He213 
005    20200828170701.0 
006    m     o  d         
007    cr nn 008maaau 
008    200828s2020    sz      s         0 eng d 
020    9783030512026|q(electronic bk.) 
020    9783030512019|q(paper) 
024 7  10.1007/978-3-030-51202-6|2doi 
040    GP|cGP|erda 
041 0  eng 
050  4 QC225.7|b.V67 2020 
082 04 006.5|223 
100 1  Vorlander, Michael,|eauthor 
245 10 Auralization :|bfundamentals of acoustics, modelling, 
       simulation, algorithms and acoustic virtual reality /|cby 
       Michael Vorlander 
250    Second edition 
264  1 Cham :|bSpringer International Publishing :|bImprint: 
300    1 online resource (xviii, 365 pages) :|billustrations, 
       digital ;|c24 cm 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
347    text file|bPDF|2rda 
490 1  RWTHedition,|x1865-0899 
505 0  Chapter1: Fundamentals of acoustics -- Chapter2: Sound 
       sources -- Chapter3: Sound propagation -- Chapter4: Sound 
       fields in cavities and in rooms -- Chapter5: Structure-
       borne sound -- Chapter6: Psychoacoustics -- Chapter7: 
       Signal processing for auralization -- Chapter8: 
       Characterization of sources -- Chapter9: Convolution and 
       binaural sound synthesis -- Chapter10: Simulation methods 
       -- Chapter11: Simulation of sound in rooms -- Chapter12: 
       Simulation and auralization of outdoor sound propagation -
       - Chapter13: Simulation and auralization of airborne sound
       insulation -- Chapter14: Simulation and auralization of 
       structure-borne sound -- Chapter15: Transfer path analysis
       and synthesis -- Chapter16: Filter construction for real-
       time processing -- Chapter17: 3D sound reproduction -- 
       Chapter18: Acoustic Virtual Reality systems 
520    Auralization is the technique of creation and reproduction
       of sound on the basis of computer data. With this tool it 
       is possible to predict the character of sound signals 
       which are generated at the source and modified by 
       reinforcement, propagation and transmission in systems 
       such as rooms, buildings, vehicles or other technical 
       devices. This book is organized as a comprehensive 
       collection of the basics of sound and vibration, acoustic 
       modelling, simulation, signal processing and audio 
       reproduction. With some mathematical prerequisites, the 
       readers will be able to follow the main strategy of 
       auralization easily and work out their own implementations
       of auralization in various fields of application in 
       architectural acoustics, acoustic engineering, sound 
       design and virtual reality. For readers interested in 
       basic research, the technique of auralization may be 
       useful to create sound stimuli for specific investigations
       in linguistic, medical, neurological and psychological 
       research, and in the field of human-machine interaction 
650  0 Sound|xComputer simulation 
650  0 Virtual reality 
650  0 Psychoacoustics 
650 14 Acoustics 
650 24 Engineering Acoustics 
650 24 User Interfaces and Human Computer Interaction 
650 24 Multimedia Information Systems 
710 2  SpringerLink (Online service) 
773 0  |tSpringer Nature eBook 
830  0 RWTHedition 
856 40 |uhttps://doi.org/10.1007/978-3-030-51202-6