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Title New opportunities for artistic practice in virtual worlds / Denise Doyle, editor
Imprint Hershey, Pennsylvania (701 E. Chocolate Avenue, Hershey, Pa., 17033, USA) : IGI Global, [2015]
book jacket
Descript PDFs (322 pages) : illustrations
text rdacontent
electronic isbdmedia
online resource rdacarrier
Note Includes bibliographical references and index
An aesthetics of digital virtual environments / Adam Nash -- Painting Machinima in Second Life: emerging aesthetics in virtual filmmaking / Phylis Johnson -- Spacing and displacing as artistic enquiry / Taey Iohe -- Digital steps of protest, reenactment, and networked interaction: Joseph DeLappe's Salt Satyagraha Project / Natasha Alexandria Chuk -- Creating a framework to analyse the perception of selfhood in artistic practice within Second Life / Pete Wardle -- Appearance, absence, art: the objet a-vatar / Garfield Benjamin -- Found objects, bought selves / Lynne Heller -- Moving Islands [Rafts]: a collective art conglomeration in Second Life / Elif Ayiter -- Meta_Body: virtual corporeality as a shared creative process / Catarina Carneiro de Sousa -- "Follow me, comrades in flight, into the depths!": body-related performance art in Second Life / Maja Murnik -- Blended reality performance / Joff Chafer -- SL-Bots: automated and autonomous performance art in Second Life / Jeremy Owen Turner, Michael Nixon, Jim Bizzocchi
Restricted to subscribers or individual electronic text purchasers
"This book provides a coherent account of artistic practices in virtual worlds and considers the contribution the Second Life platform has made in a historical, theoretical, and critical context within the fields of art and technology"--Provided by publisher
Also available in print
Mode of access: World Wide Web
Link (Original) (DLC)2015008171
Print version: 1466683848 9781466683846 (DLC) 2015008171
Subject Machinima films
Computer animation
Virtual reality
Computer art
Video games
Second Life (Game)
Aesthetics of virtual environments
Art and performance
Avatar embodiment and identity
Blended reality performance
Collaborative practices and shared creativity
Found objects and bought selves
Machinima and virtual filmmaking
SL-bots and performance art
Alt Author Doyle, Denise, 1964- editor
IGI Global, publisher
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