LEADER 00000cam  2200433Ia 4500 
001    ocn500570942 
003    OCoLC 
005    20100729101520.0 
006    m        d         
007    cr cn||||||||| 
008    100118s2009    maua    s     000 0 eng d 
020    9780240811949 
020    0240811941 
035    (OCoLC)500570942|z(OCoLC)425288526 
037    159021:159195|bElsevier Science & Technology|nhttp://
       www.sciencedirect.com 
040    OPELS|beng|cOPELS|dYDXCP|dBWX 
049    TEFA 
050 14 TD897.7|b.A988 2009 
082 04 006.6/96|222 
100 1  Ott, Donald 
245 10 Autodesk 3ds Max 2010|h[electronic resource] :|bfoundation
       for games /|c[primary authors, Donald Ott, Tyler Wanlass, 
       Andy Livingston] 
260    Boston, Mass. :|bFocal Press,|cc2009 
300    345 p. :|bcol. ill 
500    "Autodesk official training guide." 
505 0  Introduction to Modeling for Games -- Interface and UI -- 
       Primitives -- Modifiers, Layers, Copies, Instances and 
       References -- Editable Polygon Objects -- Materials and 
       Texture Maps -- Using 2D Concepts -- Polygonal Modeling 
       for Games -- UVW Unwrapping -- Texturing Your First Prop -
       - Animation Basics -- Environment Planning and 
       Organization -- Modeling a Game Environment -- Unwrapping 
       and Texture Maps -- The Camera -- Introduction to Lighting
       and FX -- Rendering -- Image Gallery -- Professional 
       Interviews 
520    Learning 3ds Max 2010 Foundation for Games is the key to 
       unlocking the power of Autodesk 3ds Max, directly from the
       creators of one of the world's most powerful 3D animation 
       and effects software products. Get hands on experience 
       with the innovative tools and powerful techniques 
       available in the new version of 3ds Max, through all new 
       project-based lessons. Projects will include valuable game
       assets and examples. Topics will include modeling, 
       animation, materials & mapping, rendering. Autodesk will 
       be contributing assets (models and images) from high-
       profile studios 
533    Electronic reproduction.|bAmsterdam :|cElsevier Science & 
       Technology,|d2010.|nMode of access: World Wide Web.
       |nSystem requirements: Web browser.|nTitle from title 
       screen (viewed on Jan. 14, 2010).|nAccess may be 
       restricted to users at subscribing institutions 
590    Elsevier 
590    Elsevier 
630 00 3ds max (Computer file) 
650  0 Computer animation 
655  7 Electronic books.|2local 
700 1  Wanlass, Tyler 
700 1  Livingston, Andy 
710 2  Autodesk, Inc 
710 2  ScienceDirect (Online service) 
776 1  |cOriginal|z9780240811949|z0240811941|w(OCoLC)474511311 
856 40 |3ScienceDirect|uhttp://www.sciencedirect.com/science/book
       /9780240811949|zeBook(Elsevier)