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Author Paul, Christiane
Title A Companion to Digital Art
Imprint Hoboken : John Wiley & Sons, Incorporated, 2016
©2016
book jacket
Edition 1st ed
Descript 1 online resource (631 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Blackwell Companions to Art History Ser
Blackwell Companions to Art History Ser
Note Intro -- Title Page -- Copyright Page -- Contents -- List of Figures -- Notes on Contributors -- Acknowledgments -- Introduction: From Digital to Post-Digital-Evolutions of an Art Form -- Histories of Digital Art -- Network Cultures: The Politics of Digital Art -- Digital Art and the Institution -- Note -- References -- Part I Histories of Digital Art -- Chapter 1 The Complex and Multifarious Expressions of Digital Art and Its Impact on Archives and Humanities -- Introduction -- Media Art's Revolution? -- Media Art's Multifarious Potential for Complex Expression -- Media Art and the Humanities -- Image Science: From the Image Atlas to the Virtual Museum -- Art History-Visual Studies-Image Science -- Complex Imagery -- Collective Strategies: New Tools for the Humanities -- The Archive of Digital Art (formerly Database of Virtual Art) -- Bridging the Gap: New Developments in Thesaurus Research -- Media Art Education -- The Problem of Media Art Documentation Today-Future Needs -- A New Structure for Media Art Research -- Notes -- References -- Further Reading -- Chapter 2 International Networks of Early Digital Arts -- The IT Sector as Capitalist Dream of Growth -- The Emergence of Digital Arts and Related Networks -- Bridging Analog and Digital Art in New Tendencies -- Digital Art Networks of the 1980s -- Is It Possible to Organize a Meta-Network? -- Conclusion -- Notes -- References -- Further Reading -- Chapter 3 Art in the Rear-View Mirror: The Media-Archaeological Tradition in Art -- Artists and Media Archaeology-Before the Beginnings -- Art, Technology, and the Past in the 1950s and 1960s -- Avant-Garde Cinema, New Film Historicism, and Archaeologies of Projection -- New Media Art, Media Archaeology, and Female Media Artists -- Alternative Archaeologies of Moving Images and Sounds: Toshio Iwai and Paul DeMarinis
Conclusion: The Media-Archaeological Turn -- Notes -- References -- Further Reading -- Chapter 4 Proto-Media Art: Revisiting Japanese Postwar Avant-garde Art -- An Overview of Postwar Avant-garde Art -- Collectives, Exhibitions, and Organizations -- East Asian Avant-garde Art after World War II -- From Experimental Art to Digital Media Art -- Notes -- References -- Chapter 5 Generative Art Theory -- Introduction -- What Is Generative Art? -- Complexity, Systems, and Generative Art -- The Future of Generative Art -- Notes -- References -- Chapter 6 Digital Art at the Interface of Technology and Feminism -- Exclusions and Exceptions -- Inclusions -- Cyberfeminist Critique -- Networking Communities -- Hacktivist Pedagogy -- Representation, Change, and Fabriculture -- References -- Further Reading -- Chapter 7 The Hauntology of the Digital Image -- Notes -- References -- Chapter 8 Participatory Art: Histories and Experiences of Display -- A First Thesis -- A Second Thesis -- A Third Thesis -- Four Case Studies of Dynamic Displays -- Conclusion: Toward an Art of Participation -- Notes -- References -- Part II Aesthetics of Digital Art -- Chapter 9 Small Abstract Aesthetics -- Aesthetics -- Aesthetic Condition -- Aesthetic Carriers -- Material Aesthetics -- Aesthetic Repertory -- The First Definition of an Aesthetic Condition -- Processes -- Aesthetic Distribution -- Aesthetic Information -- Reality Themes -- Creative and Communication Pattern -- Common Signs -- Signal and Sign -- Categories of Signs -- Semioses -- Numeric and Semiotic Aesthetics -- Micro- and Macroaesthetics -- General Numerical Aesthetics -- Numerical Macroaesthetics -- Numerical Microaesthetics -- Semiotic Macroaesthetics -- Semiotic Microaesthetics -- Nuclear Aesthetics -- Numerical Nuclear Aesthetics -- Semiotic Nuclear Aesthetics -- The System of Semiotic Aesthetic
Crude and Subtle Aesthetics -- General Conclusion -- Acknowledgment -- Notes -- Chapter 10 Aesthetics of the Digital -- Notes -- References -- Chapter 11 Computational Aesthetics -- Medium Specificity -- Computational Construction -- Ten Aspects of Computational Aesthetics -- If - then -- Notes -- References -- Chapter 12 Participatory Platforms and the Emergence of Art -- Archives, Art Platforms, and Web Communities -- Total Creativity and Social Media -- Notes -- References -- Chapter 13 Interactive Art: Interventions in/to Process -- Introduction: Bodies in Process -- Bodies and Spaces -- Interaction and Relation -- Bodies and Signs -- Processing Interventions -- Bodies and Communities -- Strategies of Engagement -- Interactive Futures -- Note -- References -- Further Reading -- Chapter 14 The Cultural Work of Public Interactives -- Defining Public Interactives -- Importance of History -- The Cultural Impact of Public Interactives -- The Art and Design of Public Interactives -- Genres of Public Interactives -- Conclusion: Augmented Public Spaces, Experience Design, and the Technological Literacies of the Future -- Notes -- References -- Further Reading -- Part III Network Cultures: The Politics of Digital Art -- Chapter 15 Shockwaves in the New World Order of Information and Communication -- Introduction -- The Need for a New Political Economy of Communications -- "The Last Free Media of the West" -- The New New World Order -- Tactical Media -- Neoliberalism and Its Discontents -- Art of the Digital Commons -- Conclusion -- Acknowledgments -- Notes -- References -- Chapter 16 Critical Intelligence in Art and Digital Media -- Digital Communication -- Interactive Media -- Intangible Materials -- Asymmetric Invisibility -- The Creative Empire -- Cultural Economies -- Imagineering Work -- A New Spirit of Art -- Smoke and Mirrors
Phantoms in the City -- Operative Interventions -- From Tactics to Strategy -- Forgotten Futures -- Cultural Intelligence -- Fiction and Agency -- References -- Chapter 17 The Silver Age of Social Media: Nettime.org and the Avant-Garde of the '90s -- Notes -- References -- Chapter 18 Art in the Corporatized Sphere: The Impact of Commercial Social Media on Online Artistic Practice -- From Open Fields to Walled Gardens -- The Aesthetic Mechanics of Social Networks -- Trading Independence for Audience -- Appropriating the Platform -- Asserting Authorship -- What Defines Ownership Online? -- The Persistence of the Poor Image -- Building Critical Economies -- Acknowledgment -- Notes -- References -- Further Reading -- Chapter 19 Artistic Visualization -- Defining Data Visualization -- Reduction and Space -- Visualization without Reduction -- Media Visualization: Examples -- Conclusion -- Notes -- References -- Chapter 20 Critical Play: The Productive Paradox -- Thinking "Critical Play" -- A Concise History of "Critical Play" -- Proposition 1: Critical Play Exposes and Examines Dominant Values -- Proposition 2: Critical Play Can Mean Toying with the Notion of Goals, Making Games with Problematic, Impossible, or Unusual Endings -- Proposition 3: Criticality Can Lead to Extreme New Kinds of Play, and Make Familiar Types of Play Unfamiliar -- The Future of Critical Play -- Note -- References -- Further Reading -- Part IV Digital Art and the Institution -- Chapter 21 Contemporary Art and New Media: Digital Divide or Hybrid Discourse? -- Artworlds -- Bridging the Gap: Implicit vs. Explicit Influence and Medium Injustice -- The Post-Medium Condition and Its Discontents -- Further Provocations -- The 34.2 Million Question -- Acknowledgments -- Notes -- References -- Chapter 22 One of Us!: On the Coupling of New Media Art and Art Institutions -- References
Chapter 23 The Digital Arts In and Out of the Institution- Where to Now? -- What? -- Who? -- When? -- Where? -- How? -- Why? -- Notes -- References -- Chapter 24 The Nuts and Bolts of Handling Digital Art -- Introduction -- Fundamental Concepts -- Learning the Work-Initial Conservation Assessment and Interview -- Collection and Capture -- When a Disk Image is Overkill -- Post-Capture Preparation for Long-term Storage -- Beyond the File System: Digital Repositories -- Intervention and Exhibition: Fundamental Treatment Concepts -- Intervention and Exhibition: The Magnavox Odyssey -- Documentation Practices -- Conclusion -- Notes -- References -- Chapter 25 Trusting Amateurs with Our Future -- The Oldest Human Record -- What Are Professional Archivists to Make of This? -- The Amateurs Arrive -- The Amateurs Take Control -- Outperforming the Professionals: Emulation -- Learning from the Amateurs: Crowdsourcing -- Challenges of Proliferative Preservation -- Conclusion -- Notes -- References -- Chapter 26 Enabling the Future, or How to Survive FOREVER -- Conservation Practice -- Authentic Alliances -- Identifying Authentic Alliances and the Use of Documentation -- Acknowledgments -- Notes -- References -- Further Reading -- Chapter 27 Exhibition Histories and Futures: The Importance of Participation and Audiences -- New Media Systems-Databases, Taxonomies, and Methods -- Behaviors-Live, Social, Participative -- Exhibitions for Behaviors -- Documenting Exhibitions … and Audiences? -- Futures-Connected Modes of Documenting, Curating, and Historicizing? -- Notes -- References -- Index -- EULA
Description based on publisher supplied metadata and other sources
Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
Link Print version: Paul, Christiane A Companion to Digital Art Hoboken : John Wiley & Sons, Incorporated,c2016 9781118475249
Subject Computer art
Electronic books
Alt Author Arnold, Dana
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