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Author Clement, W. R
Title Quantum Jump : A Survival Guide for the Next Renaissance
Imprint Toronto : Insomniac Press, 1998
book jacket
Descript 1 online resource (485 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Intro -- Table of contents -- THE AUTHOR'S PERSPECTIVE: Welcome to Renaissance 2.0 -- PART I: Filtering the Background Noise: the hyperspace era begins -- 1 How the World Changes: It all depends on your perspective -- 2 A New World-View: The orderly industrial worlds starts to get creaky -- 3 Meet the New World Order: Is this what the corporate world calls "a white knight to the rescue? -- 4 Time Out: What do we mean by a new era in history? -- PART II: What's Wrong with this Picture? Fault lines in the New World Order -- 5 Flaws in the New World Order: Some fatal, some just tacky -- 6 A Brief History of Conspiracy Theory: How the Cold War was won, and what went wrong -- 7 Pride and Peril: people who count, and people who think they do -- 8 Mismanagement School 101: The New World Order and the environment -- 9 Lost in Cyberspace: Language, race, and religion on the edge -- 10 Islam in Cyberspace: Loose nukes sink continents -- PART III: Life in Cyberspace -- 11 Learning to Live in a Hyperspace World: Does this mean our brains will change? -- 12 Culture in Hyperspace: This is not a-computer game -- 13 Government in Hyperspace: The twilight of the nation state -- 14 Challenging the New World Order: Watch out for falling dinosaurs -- 15 The Superpower Trap: America's dangerous gamble -- PART IV: How to survive in a multi-dimensional world -- 16 Life in the Cyberspace Era: How to survive and even enjoy an era transition -- 17 Women in Cyberspace -- 18 This is the Information Age? Loaded cannons and crossed wires -- 19 First We Kill All the Censors: Why censorship is suicide -- 20 A New Kind of World: A new kind of literacy -- 21 All Aboard for a New Era: Leave your baggage at home -- EPILOGUE: The Philosopher's Stone: How John Dee turned Britain into gold -- INDEX -- A -- B -- C -- D -- E -- F -- G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R
S -- T -- U -- V -- W -- Y -- Z
Quantum Jump was written for individuals trying to make sense of the rapid social and political changes overtaking their lives. Clement explains how our civilization is undergoing a translation similar to the European Renaissance, the development of managed agriculture or the invention of writing. Each of these eras brought about new world-views and broadened the intellectual scope through which we perceive our world. The Renaissance was triggered by the discovery of perspective - the means to manipulate three dimensions - and implemented by the bill of exchange and new mathematics. Our newest era began in 1900 with the discovery that the universe exists in many more than three dimensions. Exploration of this realm via mathematics and computers will drive the immediate future. This is a guide to surviving the jump from the industrial age to the onrushing era of hyperspace. The changes wrought by this era transition are already formidable - the rise of global capitalism and new industries, the collapse of the Soviet Union - but they are only the beginning. History shows that era transitions are juggernauts, imposing massive individual, cultural and social adaptation. Clement analyzes current responses, from retreats into tribalism to the erection of a ''New World Order'' of global corporatism and trading blocs; he concludes that neither is viable. Instead, he points to skills like tangential and lateral thinking that will better equip individual readers with the points of view required in tomorrow's world
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries
Link Print version: Clement, W. R. Quantum Jump : A Survival Guide for the Next Renaissance Toronto : Insomniac Press,c1998 9781895837452
Subject Postmodernism -- Social aspects.;Social history -- 1970-;Civilization, Modern -- 1950-;Information technology -- Social aspects.;Abstraction -- Social aspects.;Twenty-first century
Electronic books
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