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006    m     o  d |       
007    cr cnu|||||||| 
008    200713s1998    xx      o     ||||0 eng d 
020    9781897414484|q(electronic bk.) 
020    |z9781895837452 
035    (MiAaPQ)EBC299658 
035    (Au-PeEL)EBL299658 
035    (CaPaEBR)ebr10176509 
035    (OCoLC)347376033 
040    MiAaPQ|beng|erda|epn|cMiAaPQ|dMiAaPQ 
050  4 HM451 -- .C54 1998eb 
082 0  303.4 
100 1  Clement, W. R 
245 10 Quantum Jump :|bA Survival Guide for the Next Renaissance 
264  1 Toronto :|bInsomniac Press,|c1998 
264  4 |c©1998 
300    1 online resource (485 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
505 0  Intro -- Table of contents -- THE AUTHOR'S PERSPECTIVE: 
       Welcome to Renaissance 2.0 -- PART I: Filtering the 
       Background Noise: the hyperspace era begins -- 1 How the 
       World Changes: It all depends on your perspective -- 2 A 
       New World-View: The orderly industrial worlds starts to 
       get creaky -- 3 Meet the New World Order: Is this what the
       corporate world calls "a white knight to the rescue? -- 4 
       Time Out: What do we mean by a new era in history? -- PART
       II: What's Wrong with this Picture? Fault lines in the New
       World Order -- 5 Flaws in the New World Order: Some fatal,
       some just tacky -- 6 A Brief History of Conspiracy Theory:
       How the Cold War was won, and what went wrong -- 7 Pride 
       and Peril: people who count, and people who think they do 
       -- 8 Mismanagement School 101: The New World Order and the
       environment -- 9 Lost in Cyberspace: Language, race, and 
       religion on the edge -- 10 Islam in Cyberspace: Loose 
       nukes sink continents -- PART III: Life in Cyberspace -- 
       11 Learning to Live in a Hyperspace World: Does this mean 
       our brains will change? -- 12 Culture in Hyperspace: This 
       is not a-computer game -- 13 Government in Hyperspace: The
       twilight of the nation state -- 14 Challenging the New 
       World Order: Watch out for falling dinosaurs -- 15 The 
       Superpower Trap: America's dangerous gamble -- PART IV: 
       How to survive in a multi-dimensional world -- 16 Life in 
       the Cyberspace Era: How to survive and even enjoy an era 
       transition -- 17 Women in Cyberspace -- 18 This is the 
       Information Age? Loaded cannons and crossed wires -- 19 
       First We Kill All the Censors: Why censorship is suicide -
       - 20 A New Kind of World: A new kind of literacy -- 21 All
       Aboard for a New Era: Leave your baggage at home -- 
       EPILOGUE: The Philosopher's Stone: How John Dee turned 
       Britain into gold -- INDEX -- A -- B -- C -- D -- E -- F -
       - G -- H -- I -- J -- K -- L -- M -- N -- O -- P -- R 
505 8  S -- T -- U -- V -- W -- Y -- Z 
520    Quantum Jump was written for individuals trying to make 
       sense of the rapid social and political changes overtaking
       their lives. Clement explains how our civilization is 
       undergoing a translation similar to the European 
       Renaissance, the development of managed agriculture or the
       invention of writing. Each of these eras brought about new
       world-views and broadened the intellectual scope through 
       which we perceive our world. The Renaissance was triggered
       by the discovery of perspective - the means to manipulate 
       three dimensions - and implemented by the bill of exchange
       and new mathematics. Our newest era began in 1900 with the
       discovery that the universe exists in many more than three
       dimensions. Exploration of this realm via mathematics and 
       computers will drive the immediate future. This is a guide
       to surviving the jump from the industrial age to the 
       onrushing era of hyperspace. The changes wrought by this 
       era transition are already formidable - the rise of global
       capitalism and new industries, the collapse of the Soviet 
       Union - but they are only the beginning. History shows 
       that era transitions are juggernauts, imposing massive 
       individual, cultural and social adaptation. Clement 
       analyzes current responses, from retreats into tribalism 
       to the erection of a ''New World Order'' of global 
       corporatism and trading blocs; he concludes that neither 
       is viable. Instead, he points to skills like tangential 
       and lateral thinking that will better equip individual 
       readers with the points of view required in tomorrow's 
588    Description based on publisher supplied metadata and other
590    Electronic reproduction. Ann Arbor, Michigan : ProQuest 
       Ebook Central, 2020. Available via World Wide Web. Access 
       may be limited to ProQuest Ebook Central affiliated 
650  0 Postmodernism -- Social aspects.;Social history -- 1970-
       ;Civilization, Modern -- 1950-;Information technology -- 
       Social aspects.;Abstraction -- Social aspects.;Twenty-
       first century 
655  4 Electronic books 
776 08 |iPrint version:|aClement, W. R.|tQuantum Jump : A 
       Survival Guide for the Next Renaissance|dToronto : 
       Insomniac Press,c1998|z9781895837452 
856 40 |uhttps://ebookcentral.proquest.com/lib/sinciatw/
       detail.action?docID=299658|zClick to View