Descript |
1 online resource (266 pages) |
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text txt rdacontent |
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computer c rdamedia |
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online resource cr rdacarrier |
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Front Cover -- The Construction of Drawings and Movies -- Copyright Page -- Contents -- Preface -- Introduction: Analytical and Pictorial Imagery Introduction -- Part I-Construction Logic -- 1. The Demystification of Linear Perspective -- 2. The Making of a Movie -- Part II-Matters of History -- 3. The Non-linear Progression of Linear Perspective -- 4. The Extents (and Limits) of Architecture-cinema -- Part III-Indeterminate Projections -- 5. Architectural Drawings -- 6. Architectural Movies -- Epilogue: The Reflexivity of Architecture and Projection -- Notes and Credits -- Index |
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The architectural imagery that you create is most effective when it examines your project in an abstract manner. Most students and practitioners understand linear perspective and cinema to be examples of architectural presentation tools. This book asks you to consider drawings and movies to be analytical tools that give you the capacity to engage all phases of the design process, from parti to presentation. The ways in which spaces relate to each other and how materials connect to each other in your projects are as important as your building's appearance. As digital tools increasingly allow you to simulate the experience of built and unbuilt environments, it is essential that you scrutinize the nature of architectural imagery and resist the lure of virtual reality. Though pure simulation may be appropriate for your clients, your design process requires abstraction and analysis. Author Thomas Forget demonstrates how to construct analytical drawings and movies that challenge the alleged realism of linear perspective and cinema. These demonstrations expose you to underlying principles that will allow you to understand the broader implications of these methods. In addition, historical surveys of drawings and movies provide you with insight into how architects and architectural historians have understood the role of linear perspective and cinema in their fields. Finally, examples of drawing and moviemaking strategies illustrate how you can apply the lessons of the book to precedent analyses and design projects |
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Description based on publisher supplied metadata and other sources |
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2020. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries |
Link |
Print version: Forget, Thomas The Construction of Drawings and Movies : Models for Architectural Design and Analysis
London : Taylor & Francis Group,c2012 9780415898393
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Subject |
Perspective.;Architectural drawing -- Technique.;Architectural drawing -- Data processing.;Experimental films -- Production and direction
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Electronic books
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