MARC 主機 00000nam a22004333i 4500 
001    EBC407931 
003    MiAaPQ 
005    20200713055126.0 
006    m     o  d |       
007    cr cnu|||||||| 
008    200713s2008    xx      o     ||||0 eng d 
020    9781607503316|q(electronic bk.) 
020    |z9781586038618 
035    (MiAaPQ)EBC407931 
035    (Au-PeEL)EBL407931 
035    (CaPaEBR)ebr10267465 
035    (CaONFJC)MIL196850 
035    (OCoLC)437247374 
040    MiAaPQ|beng|erda|epn|cMiAaPQ|dMiAaPQ 
050  4 TK5105.15 -- .A38 2002eb 
082 0  384 
100 1  Bruck, P.A 
245 10 High Performance Multimedia :|bA Reader on the 
       Technological, Cultural and Economic Dynamics of 
264  1 Amsterdam :|bIOS Press,|c2008 
264  4 |c©2008 
300    1 online resource (192 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
505 0  Title page -- Preface -- Contents -- Introduction: The 
       Technological and Economic Dynamics of Multimedia Content 
       Industry -- High Performance Content Business -- From 
       Ambient Multimedia to Bio-Multimedia -- Value Creation 
       Patterns and Current Trends in Digital Media Service 
       Creation: A Case Study of the Finnish Digital Media 
       Industry -- Patterns of ICT Diffusion in Finland in 1996-
       2002 -- Creating Performing Multimedia -- Usability and 
       Emergent Properties of Multimedia Creations -- Exploring 
       Value Networks: Enabling Access to Content for Mobile 
       Workers -- Searching for Content: Information Behaviour of
       Users on the Internet -- Experiences with Content -- 
       Preliminary Guidelines for the Design of the Mobile 
       Learning Activities and Materials -- It Is Time to Play a 
       Game" or Innovative Learning Approaches -- Post Disney 
       Experience Paradigm? Some Implications for the Development
       of Content to Mobile Tourist Services -- Contributors -- 
       ACTeN - Anticipating Content Technology Needs -- Author 
520    The focus of High Performance Multimedia is on the ever 
       expanding European e-content industry. Production, 
       aggregation and distribution of that content are the 
       starting points to any future development towards a 
       flourishing industry sector of the third millennium. 
       Nevertheless, in addition to the diffusion of knowledge 
       throughout the industry, digitalisation has completely 
       changed the structure of the content business through the 
       dissociation of content and media channel. This movement 
       creates problems in the process of the business. Highest 
       technological demands in time and money are limiting the 
       size of e-content enterprises today. In contrast, its 
       distribution is still being dominated by broadcasters and 
       telecom providers that skim the biggest part of the 
       profits. However, possibilities do arise when analyzing 
       the industry of e-content. The European e-content market 
       will be able to play a major role in the future by 
       including all relevant players and their abilities. The 
       challenge during the next years will be to stop the 
       concentration on high-end technology and to create new 
       adequate e-content services providing added value to 
       everyone in Europe 
588    Description based on publisher supplied metadata and other
590    Electronic reproduction. Ann Arbor, Michigan : ProQuest 
       Ebook Central, 2020. Available via World Wide Web. Access 
       may be limited to ProQuest Ebook Central affiliated 
650  0 Multimedia communications -- Europe.;Multimedia systems --
655  4 Electronic books 
700 1  Boumans, J 
776 08 |iPrint version:|aBruck, P.A.|tHigh Performance Multimedia
       : A Reader on the Technological, Cultural and Economic 
       Dynamics of Multimedia|dAmsterdam : IOS Press,c2008
856 40 |u
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