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003    MiAaPQ 
005    20200713055210.0 
006    m     o  d |       
007    cr cnu|||||||| 
008    200713s2011    xx      o     ||||0 eng d 
020    9780123819611|q(electronic bk.) 
020    |z9780123819598 
035    (MiAaPQ)EBC809159 
035    (Au-PeEL)EBL809159 
035    (CaPaEBR)ebr10518446 
035    (CaONFJC)MIL334780 
035    (OCoLC)767502584 
040    MiAaPQ|beng|erda|epn|cMiAaPQ|dMiAaPQ 
050  4 TS171 -- .S54 2012eb 
082 0  005.437 
100 1  Greenberg, Saul 
245 10 Sketching User Experiences 
264  1 St. Louis :|bElsevier Science & Technology,|c2011 
264  4 |c©2012 
300    1 online resource (273 pages) 
336    text|btxt|2rdacontent 
337    computer|bc|2rdamedia 
338    online resource|bcr|2rdacarrier 
505 0  Front Cover -- Sketching User Experiences -- Copyright 
       Page -- Table of Contents -- Preface -- Acknowledgments --
       Section 1: Getting into the Mood -- 1.1 Introduction -- 
       Mission -- What this book is about -- Companion Book -- 
       Why Sketch? -- Audience -- Structure of this Book -- 1.2 
       Why Should I Sketch? -- Sketching is About Design -- 
       Getting the Design Right -- Elaboration and Reduction -- 
       The Design Funnel -- The Product View -- You Now Know -- 
       1.3 The Sketchbook -- Why a Sketchbook? -- Uses of a 
       Sketchbook -- Best Practices -- Properties of Good 
       Sketchbooks -- You Now Know -- 1.4 10 Plus 10: Descending 
       the Design Funnel -- The 10 Plus 10 Method -- Design 
       Challenge 1: Connecting Two Smart Phones -- Design 
       Challenge 2 -- Design Challenge 3 -- You Now Know -- 
       Section 2:Sampling the Real World -- 2.1 Scribble 
       Sketching -- Capturing Ideas in Existing Systems -- 
       Scribble sketching in the dark,While doing other things --
       Practicing Scribble Sketching -- You Now Know -- 2.2 
       Sampling with Cameras -- Sampling Objects That Irritate 
       You and Others -- Sampling Compelling Designs -- Sampling 
       Things That Inspire You -- You Now Know -- 2.3 Collecting 
       Images & Clippings -- Developing Your Collection -- 
       Examples of Collections -- You Now Know -- 2.4 Toyboxes 
       and Physical Collections -- Part One: Collecting Objects 
       as Idea Triggers -- Collecting Objects to Build With -- 
       Part Two: Storing Objects -- Part Three: Curating Your 
       Objects -- Case Study: The Buxton Collection -- You Now 
       Know -- 2.5 Sharing Found Objects -- Managing Sharing/
       Privacy Issues Around Sketching and Collecting -- You Now 
       Know. -- Section 3: The Single Image -- 3.1 Warm Up to 
       Sketching -- An Exercise in Line Quality -- Variations -- 
       You Now Know -- 3.2 Sketching What You See -- An Excercise
       in Drawing What You See -- Part 1: Drawing From Your 
       Imagination -- Part 2: Copy a Drawing of a Person 
505 8  Part 3: Drawing What You Actually See -- Comparing the 
       Results -- You Try -- You Now Know -- 3.3 Sketching 
       Vocabulary -- You Now Know -- 3.4 The Vanilla Sketch -- 
       The Drawing -- Annotations -- Notes -- You Now Know -- 3.5
       The Collaborative Sketch -- Gestures: Sketching With 
       Others -- You Now Know -- 3.6 Slideware for Drawing -- 
       Sketching in Slideware -- Digital vs Paper-Based Sketching
       -- Digital Collaboration -- You Now Know -- 3.7 Sketching 
       with Office Supplies -- The Versatile Sticky Note -- 
       Interacting with Office Supplies Over Time -- Using Office
       Supplies with Others -- You Now Know -- 3.8 Templates -- 
       Appropriating Photos -- Tracing -- More on Layers -- Back 
       to Paper -- Another Example: A Web Page Template -- You 
       Now Know -- 3.9 Photo Traces -- Creating a Photo Trace -- 
       Using the Photo Traces -- You Now Know -- 3.10 Hybrid 
       Sketches -- You Now Know -- 3.11 Sketching with Foam Core 
       -- Method 1: Sketching a Novel Interface or a Digital 
       Watch -- Method 2: Using Photos to Prototype Existing 
       Devices -- You Now Know -- Section 4: Snapshots in Time: 
       The Visual Narrative -- 4.1 Sequential Storyboards -- The 
       Sequential Storyboard -- You Now Know -- 4.2 The State 
       Transition Diagram -- A Storyboard as States and 
       Transitions -- Transition Diagram with Branches -- You Now
       Know -- 4.3 The Branching Storyboard -- The Cell Phone 
       Example -- The Interactive Shopping System Example -- You 
       Now Know -- 4.4 The Narrative Storyboard -- A Vocabulary 
       of Camera Shots and Film Making -- Method 1: Sketching 
       Storyboards -- Method 2: Photo-Based Storyboards -- You 
       Now Know -- Section 5: Animating the User Experience -- 
       5.1 The Animated Sequence -- The Slide Show -- The 
       Registration Problem -- The Solution: Registering Images -
       - You Now Know -- 5.2 Motion Paths -- You Now Know -- 5.3 
       Branching Animations -- Selecting Alternative Interaction 
       Paths Through Hyperlinks 
505 8  You Now Know -- 5.4 Keyframes and Tweening -- Some 
       Definitions -- Example: Adobe Flash -- You Try -- You Now 
       Know -- 5.5 Linear Video -- Preparation -- Recording The 
       Movie -- Variations: Paper and Transparency -- You Now 
       Know -- Section 6: Involving Others -- 6.1 Uncovering the 
       Initial Mental Model -- Uncovering The Mental Model -- You
       Now Know -- 6.2 Wizard of Oz -- Example 1: The Listening 
       Typewriter -- Example 2: Robotic Interruption -- Example 3
       : The Fax Machine -- You Now Know -- 6.3 Think Aloud -- 
       Steps of Think Aloud -- You Now Know -- 6.4 Sketch Boards 
       -- Preparation Method 1: Foam Core Poster Sheets -- 
       Preparation Method 2: Sticky Notes And Whiteboards -- 
       Share Your Sketches with Others -- You Now Know -- 6.5 The
       Review -- The Elevator Pitch -- The Desktop Review -- The 
       Meeting -- The Formal Review (or the Crit) -- You Now Know
       -- Index 
520    Sketching Working Experience: The Workbook provides 
       information about the step-by-step process of the 
       different sketching techniques. It offers methods called 
       design thinking, as a way to think as a user, and 
       sketching, a way to think as a designer. User-experience 
       designers are designers who sketch based on their actions,
       interactions, and experiences. The book discusses the 
       differences between the normal ways to sketch and 
       sketching used by user-experience designers. It also 
       describes some motivation on why a person should sketch 
       and introduces the sketchbook. The book reviews the 
       different sketching methods and the modules that contain a
       particular sketching method. It also explains how the 
       sketching methods are used. Readers who are interested in 
       learning, understanding, practicing, and teaching 
       experience design, information design, interface design, 
       and information architecture will find this book relevant.
       Features standalone modules detailing methods and 
       exercises for practitioners who want to learn and develop 
       their sketching skills Extremely practical, with 
       illustrated examples detailing all steps on how to do a 
       method Excellent for individual learning, for classrooms, 
       and for a team that wants to develop a culture of design 
       practice Perfect complement to Buxton's Sketching User 
       Experience or any UX text Author-maintained companion 
       website at http://grouplab.cpsc.ucalgary.ca/sketchbook/ 
588    Description based on publisher supplied metadata and other
       sources 
590    Electronic reproduction. Ann Arbor, Michigan : ProQuest 
       Ebook Central, 2020. Available via World Wide Web. Access 
       may be limited to ProQuest Ebook Central affiliated 
       libraries 
650  0 Industrial design 
655  4 Electronic books 
700 1  Buxton, Bill 
700 1  Carpendale, Sheelagh 
700 1  Marquardt, Nicolai 
776 08 |iPrint version:|aGreenberg, Saul|tSketching User 
       Experiences: the Workbook|dSt. Louis : Elsevier Science & 
       Technology,c2011|z9780123819598 
856 40 |uhttps://ebookcentral.proquest.com/lib/sinciatw/
       detail.action?docID=809159|zClick to View