MARC 主機 00000nam  2200853 a 4500 
001    201002HCI010 
005    20100715141057.0 
006    m    e   d         
007    cr cn |||m|||a 
008    100713s2010    caua   foab   000 0 eng d 
020    9781608453733 (electronic bk.) 
020    |z9781608453726 (pbk.) 
024 7  10.2200/S00286ED1V01Y201002HCI010|2doi 
035    (CaBNvSL)gtp00541889 
040    CaBNvSL|cCaBNvSL|dCaBNvSL 
050  4 QA76.76.D47|bB498 2010 
082 04 005.1|222 
100 1  Beyer, Hugh 
245 10 User-centered agile methods|h[electronic resource] /|cHugh
       Beyer 
260    San Rafael, Calif. (1537 Fourth Street, San Rafael, CA  
       94901 USA) :|bMorgan & Claypool,|cc2010 
300    1 electronic text (x, 61 p. : ill.) :|bdigital file 
490 1  Synthesis lectures on human-centered informatics,|x1946-
       7699 ;|v# 10 
500    Part of: Synthesis digital library of engineering and 
       computer science 
500    Title from PDF t.p. (viewed on July 13, 2010) 
500    Series from website 
504    Includes bibliographical references (p. 57-59) 
505 0  1. Introduction -- 
505 8  2. Common agile methods -- Scrum -- XP -- 
505 8  3. Agile culture -- There is only one team -- The user is 
       on the team -- Plans and architectural work are a waste of
       time -- Face-to-face communication is better than 
       documentation -- Short sprints are good. Shorter sprints 
       are better -- Continual feedback guides the project -- How
       these values go wrong in practice -- 
505 8  4. Best practices for integrating UX with agile -- Get 
       user feedback from real users in context -- A phase 0 to 
       define system scope and structure -- UI design done one 
       iteration ahead -- Validation done one iteration behind --
       Parallel UX stream -- Programmer/designer holiday -- 
       Architectural spikes for difficult issues -- UX as a full 
       team member -- 
505 8  5. Structure of a user-centered agile process -- Phase 0: 
       project definition -- Contextual inquiry and affinity 
       diagrams -- The affinity diagram -- Work modeling -- 
       Personas -- Visioning -- Storyboards -- User environment 
       design -- Paper prototyping -- The release planning 
       session -- Writing user stories -- Estimating cost -- 
       Planning the release -- Running sprints -- Sprint planning
       -- Working with development -- Sprint interview 
       preparation -- The sprint interview -- The interpretation 
       session -- 
505 8  6. Structuring projects -- Jumping on a moving train -- 
       System extension -- Major new release -- 
505 8  7. Conclusion -- Bibliography -- Author's biography 
506    Abstract freely available; full-text restricted to 
       subscribers or individual document purchasers 
510 0  Compendex 
510 0  INSPEC 
510 0  Google scholar 
510 0  Google book search 
520 3  With the introduction and popularization of Agile methods 
       of software development, existing relationships and 
       working agreements between user experience groups and 
       developers are being disrupted. Agile methods introduce 
       new concepts: the Product Owner, the Customer (but not the
       user), short iterations, User Stories. Where do UX 
       professionals fit in this new world? Agile methods also 
       bring a new mindset--no big design, no specifications, 
       minimal planning--which conflict with the needs of UX 
       design. This lecture discusses the key elements of Agile 
       for the UX community and describes strategies UX people 
       can use to contribute effectively in an Agile team, 
       overcome key weaknesses in Agile methods as typically 
       implemented, and produce a more robust process and more 
       successful designs. We present a process combining the 
       best practices of Contextual Design, a leading approach to
       user-centered design, with those of Agile development 
530    Also available in print 
538    Mode of access: World Wide Web 
538    System requirements: Adobe Acrobat Reader 
650  0 Agile software development 
650  0 User-centered system design 
653    Agile 
653    Agile development 
653    Scrum 
653    Xp 
653    Extreme programming 
653    Usability 
653    Usability engineering 
653    HCI 
653    UX 
653    User experience 
653    User-centered design 
653    Customer-centered design 
653    Human-centered design 
653    Iterative design 
653    Design 
653    Design methods 
653    Methodology 
653    User interface design 
653    User research 
653    Project management 
653    User experience project management 
653    Human factors 
653    Prototyping 
653    Contextual inquiry 
653    Contextual design 
653    User data collection 
653    Interactive design 
830  0 Synthesis digital library of engineering and computer 
       science 
830  0 Synthesis lectures on human-centered informatics,|x1946-
       7699 ;|v# 10 
856 48 |3Abstract with links to full text|uhttp://dx.doi.org/
       10.2200/S00286ED1V01Y201002HCI010|zeBook(Morgan-IISLIB)