MARC 主機 00000nam 2200853 a 4500
001 201002HCI010
005 20100715141057.0
006 m e d
007 cr cn |||m|||a
008 100713s2010 caua foab 000 0 eng d
020 9781608453733 (electronic bk.)
020 |z9781608453726 (pbk.)
024 7 10.2200/S00286ED1V01Y201002HCI010|2doi
035 (CaBNvSL)gtp00541889
040 CaBNvSL|cCaBNvSL|dCaBNvSL
050 4 QA76.76.D47|bB498 2010
082 04 005.1|222
100 1 Beyer, Hugh
245 10 User-centered agile methods|h[electronic resource] /|cHugh
Beyer
260 San Rafael, Calif. (1537 Fourth Street, San Rafael, CA
94901 USA) :|bMorgan & Claypool,|cc2010
300 1 electronic text (x, 61 p. : ill.) :|bdigital file
490 1 Synthesis lectures on human-centered informatics,|x1946-
7699 ;|v# 10
500 Part of: Synthesis digital library of engineering and
computer science
500 Title from PDF t.p. (viewed on July 13, 2010)
500 Series from website
504 Includes bibliographical references (p. 57-59)
505 0 1. Introduction --
505 8 2. Common agile methods -- Scrum -- XP --
505 8 3. Agile culture -- There is only one team -- The user is
on the team -- Plans and architectural work are a waste of
time -- Face-to-face communication is better than
documentation -- Short sprints are good. Shorter sprints
are better -- Continual feedback guides the project -- How
these values go wrong in practice --
505 8 4. Best practices for integrating UX with agile -- Get
user feedback from real users in context -- A phase 0 to
define system scope and structure -- UI design done one
iteration ahead -- Validation done one iteration behind --
Parallel UX stream -- Programmer/designer holiday --
Architectural spikes for difficult issues -- UX as a full
team member --
505 8 5. Structure of a user-centered agile process -- Phase 0:
project definition -- Contextual inquiry and affinity
diagrams -- The affinity diagram -- Work modeling --
Personas -- Visioning -- Storyboards -- User environment
design -- Paper prototyping -- The release planning
session -- Writing user stories -- Estimating cost --
Planning the release -- Running sprints -- Sprint planning
-- Working with development -- Sprint interview
preparation -- The sprint interview -- The interpretation
session --
505 8 6. Structuring projects -- Jumping on a moving train --
System extension -- Major new release --
505 8 7. Conclusion -- Bibliography -- Author's biography
506 Abstract freely available; full-text restricted to
subscribers or individual document purchasers
510 0 Compendex
510 0 INSPEC
510 0 Google scholar
510 0 Google book search
520 3 With the introduction and popularization of Agile methods
of software development, existing relationships and
working agreements between user experience groups and
developers are being disrupted. Agile methods introduce
new concepts: the Product Owner, the Customer (but not the
user), short iterations, User Stories. Where do UX
professionals fit in this new world? Agile methods also
bring a new mindset--no big design, no specifications,
minimal planning--which conflict with the needs of UX
design. This lecture discusses the key elements of Agile
for the UX community and describes strategies UX people
can use to contribute effectively in an Agile team,
overcome key weaknesses in Agile methods as typically
implemented, and produce a more robust process and more
successful designs. We present a process combining the
best practices of Contextual Design, a leading approach to
user-centered design, with those of Agile development
530 Also available in print
538 Mode of access: World Wide Web
538 System requirements: Adobe Acrobat Reader
650 0 Agile software development
650 0 User-centered system design
653 Agile
653 Agile development
653 Scrum
653 Xp
653 Extreme programming
653 Usability
653 Usability engineering
653 HCI
653 UX
653 User experience
653 User-centered design
653 Customer-centered design
653 Human-centered design
653 Iterative design
653 Design
653 Design methods
653 Methodology
653 User interface design
653 User research
653 Project management
653 User experience project management
653 Human factors
653 Prototyping
653 Contextual inquiry
653 Contextual design
653 User data collection
653 Interactive design
830 0 Synthesis digital library of engineering and computer
science
830 0 Synthesis lectures on human-centered informatics,|x1946-
7699 ;|v# 10
856 48 |3Abstract with links to full text|uhttp://dx.doi.org/
10.2200/S00286ED1V01Y201002HCI010|zeBook(Morgan-IISLIB)