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作者 Beyer, Hugh
書名 User-centered agile methods [electronic resource] / Hugh Beyer
出版項 San Rafael, Calif. (1537 Fourth Street, San Rafael, CA 94901 USA) : Morgan & Claypool, c2010
國際標準書號 9781608453733 (electronic bk.)
9781608453726 (pbk.)
國際標準號碼 10.2200/S00286ED1V01Y201002HCI010 doi
book jacket
說明 1 electronic text (x, 61 p. : ill.) : digital file
系列 Synthesis lectures on human-centered informatics, 1946-7699 ; # 10
Synthesis digital library of engineering and computer science
Synthesis lectures on human-centered informatics, 1946-7699 ; # 10
附註 Part of: Synthesis digital library of engineering and computer science
Title from PDF t.p. (viewed on July 13, 2010)
Series from website
Includes bibliographical references (p. 57-59)
1. Introduction --
2. Common agile methods -- Scrum -- XP --
3. Agile culture -- There is only one team -- The user is on the team -- Plans and architectural work are a waste of time -- Face-to-face communication is better than documentation -- Short sprints are good. Shorter sprints are better -- Continual feedback guides the project -- How these values go wrong in practice --
4. Best practices for integrating UX with agile -- Get user feedback from real users in context -- A phase 0 to define system scope and structure -- UI design done one iteration ahead -- Validation done one iteration behind -- Parallel UX stream -- Programmer/designer holiday -- Architectural spikes for difficult issues -- UX as a full team member --
5. Structure of a user-centered agile process -- Phase 0: project definition -- Contextual inquiry and affinity diagrams -- The affinity diagram -- Work modeling -- Personas -- Visioning -- Storyboards -- User environment design -- Paper prototyping -- The release planning session -- Writing user stories -- Estimating cost -- Planning the release -- Running sprints -- Sprint planning -- Working with development -- Sprint interview preparation -- The sprint interview -- The interpretation session --
6. Structuring projects -- Jumping on a moving train -- System extension -- Major new release --
7. Conclusion -- Bibliography -- Author's biography
Abstract freely available; full-text restricted to subscribers or individual document purchasers
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Mode of access: World Wide Web
System requirements: Adobe Acrobat Reader
With the introduction and popularization of Agile methods of software development, existing relationships and working agreements between user experience groups and developers are being disrupted. Agile methods introduce new concepts: the Product Owner, the Customer (but not the user), short iterations, User Stories. Where do UX professionals fit in this new world? Agile methods also bring a new mindset--no big design, no specifications, minimal planning--which conflict with the needs of UX design. This lecture discusses the key elements of Agile for the UX community and describes strategies UX people can use to contribute effectively in an Agile team, overcome key weaknesses in Agile methods as typically implemented, and produce a more robust process and more successful designs. We present a process combining the best practices of Contextual Design, a leading approach to user-centered design, with those of Agile development
Also available in print
主題 Agile software development
User-centered system design
Agile development
Extreme programming
Usability engineering
User experience
User-centered design
Customer-centered design
Human-centered design
Iterative design
Design methods
User interface design
User research
Project management
User experience project management
Human factors
Contextual inquiry
Contextual design
User data collection
Interactive design
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